I realize that watching the Scott Pilgrim movie and then not immediately purchasing the graphic novel makes me a poor excuse for a recently converted fan boy, but when I saw the game on Playstation network I figured I could just do the next best thing. What’s ten dollars in this day and age anyway?
I’ll tell you what it is- it’s the “Scott Pilgrim Vs. the World: the Game” game!
Now it’s not my hobby to review movies so without getting into that (go see it right now. Yes, right now! Get out of your chair! Go you fool!) let me just say that SPVtW:tG stands on its own.
This game is a throw-back to the classic arcade side-scrolling beat-‘em-ups of the 90’s. (Meaning SPVtW:tG is a CAS-SB’EU.) Just like the movie, the game is replete with classic videogame references that will make the gamer in all of us smile warmly, but not in a creepy way.
The gameplay is typical CAS-SB’EU (that’s going to catch on) where you walk to the right and smash in the faces of anyone trying to lower your health, but goes much deeper by including a simplified character building system. We have all seen it before: end some lives, level up, get cool new ways to end some lives. Unfortunately, all of the characters seem to get the same moves in the same order, which I thought was a bit lazy when the game’s source material is so ripe with originality, character and the development thereof.
There is also a shop system, which allows Scott and crew to gain stats as they play. The problem is the shops are few and far between, meaning the only dependable way to buff yourself (eww!) is to replay the end of the first level as nauseam. The only other problem I had with shopping was that the player could only see what effect the item had on his character after he bought it, meaning until you play through you are shopping blind.
Shopping and generic leveling aside, this game is a masterpiece. The beat-‘em-up action is fluid and feels fresh after all these years of not having any new titles in the genre. The co-op play works well too because even with an army of enemies on screen you can see who’s character is whose and continue to dole out the harshness (like Dr. Tran.)
Above all, I am in love with this game’s soundtrack. It’s that classic 8-bit groove from everyone’s 90’s childhood. It filled every level and boss fight with Casio funk and really made me miss my NES and SNES (abbreviation quota filled!)
I would recommend buying this game based solely on the soundtrack, but this game is so much more than that. It’s just fun, and loading with classic, cult-gaming appeal. Also, despite what one would assume to be repetitive gameplay, it has immensely high replay value and is great to play solo then bring it to a friend’s house and start all over again.
Moreover, I think what makes this game great is the fact that the gameplay is so simple. A game makes itself great when it falls into the category of “easy to learn, difficult to master.” This is why games like checkers, chess, tic-tac-toe, and the original Mario bros. are still played day: because they possess a simple design that draws in new players and grows in complexity over the course of the experience.
(I knew that SPVtW:tG had this universality once I got my girlfriend to play it. She enjoyed it, despite her ability to play games ranking somewhere around “Amish.”)



